Tuesday, 3 December 2013

I'm not cut out for this

I played a Hearthstone arena this weekend, and maybe this says something bad about me, but I'm really just not cut out for competition.  I went one and two and then every successive game I was just hoping to lose so that I could be out and not having to keep trying.  I ended up getting five wins, so it was quite excruciating, especially since one of those games my opponent just gave it away when he could have won and another I was on two outs of fourteen and ripped for the win.  I thought I was going to lose and it was denied.

And stop for a moment to take a look at this game.  That weapon I have has two attack, so my opponent needs a taunt guy or life gain or he dies.  At the time you are seeing this game, his turn has been going on for approximately a minute.  That's how long it took him to decide to play that newly summoned engineer on the right.  It took him another 30 seconds or so to decide that the card he drew wasn't going to save him.

Playing games against other humans is so agonizing.  They think for so long then they either have no play or play badly anyway.  Or even worse they make an intensely obvious correct play.  Think, think, think, use a perfectly sized removal spell to kill your only guy, play another guy, swing with the team.  Next turn do it again after more interminable deliberation.  Basically they have two options: tempo me out or concede because they can't take the pace of their own play.  If I were them I can't promise I wouldn't choose the latter but it wouldn't take me so long.

I recall reading that for gambling addicts near wins feel like wins, so they are motivated to keep playing even when they are losing.  For me, near losses feel like losses, and even solid wins feel like losses if my opponent takes too long to play them out.  Like I say, maybe this reflects poorly on me, but if playing a game makes me wish that I could just lose and be allowed to stop, then probably I shouldn't be playing.

No comments:

Post a Comment